As an artist, I have always been inspired by large-scale fantastical works that follow a variety of tones and themes. My concept art has always drawn elements from these sorts of media and tries to explore experiences that are not offered in the real world.
I was tasked to create various designs for characters such as protagonists, enemies, and non-player-controlled entities for an indie game project. This job was broad as I was expected to produce concept art for these characters and the animation framework for how they will appear in the game during activities.